Games

Video: Matching the world to the player with procedural regeneration

0
Video: Matching the world to the player with procedural regeneration

In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration — the concept of dynamically altering the world space of a game to fit the style of play. …
Read More

admin

What should a game publishing agreement look like? (& more!)

Previous article

EA unifies EA Access and Origin Access branding as EA Play

Next article

You may also like

Comments

Leave a reply

Your email address will not be published. Required fields are marked *

More in Games